
You can fix this by repositioning your head and then resetting the VR position, but it’s slightly annoying and takes you out of the experience for that moment. Everything has felt great most of the time, but on occasion I’ve been too close to the steering wheel, sat too high, or too low. It’s perfectly functional, and the real meat here is the actual racing, obviously, but some kind of actual VR interface would have been nice.Ī bigger issue is how you can somehow feel like you’re not quite seated correctly in the car. Everything outside of an actual race and the VR garage mode is not in VR, simply throwing the display onto a massive cinema-style screen. I should point out that while the VR experience in GT7 on PS VR2 is phenomenal, it’s not perfect. And even if you can force the point on those, it definitely wasn’t the same quality experience that you get on PS VR2 in GT7.


What isn’t true is that a mainstream console has offered a mainstream (and frankly, huge) racing sim in VR before. No doubt someone will be driving at 100mph to the comments section right now, desperate to honk their horn and inform me that I’m in fact an idiot for not talking about some random game that offered this on PC VR back in 2016 or something. And actual important things, like sense of speed and track undulations are simply put, loads better in VR. It’s all so marvelous, even looking back out the rear window or glancing at the passenger seats has a certain thrill to it. I half expected them to have real faces, their mouths silent but clearly saying things that shouldn’t be repeated.

DRIVECLUB PC VR DRIVERS
The sense of being in the car is so great that I half expected drivers of other cars, who I regular stare at in order to psych them out, would wave at me (or make rude hand gestures). Boot it up, hop into a race, and as the starting counter ticks down you’re transported into the cockpit of the car.
DRIVECLUB PC VR FULL
If your very first taste of VR is the gorgeous Gran Turismo 7, which by my eyes is just a slight downgrade on the full PS5 version you can play on a TV, you’ve won the VR lottery.

I am not expert enough (at all) in the tech side of things, so can’t explain why this is the case, but GT7 is a safe entry point to VR – although do take some caution if you’ve never experienced VR before.Īnd what an entry point it would be. To my surprise, and relief quite honestly, I can play hours of GT7 in VR without any issues whatsoever. Having played Drive Club VR back on the original PS VR, I expected similar gut churning results with GT7. Sony says in its decommissioned games page that once the ax swings on March 31st, and the servers are officially unplugged, all Driveclub games will lose the ability to use season passes online, represent Clubs online in multiplayer events or tours, play online multiplayer and compete in challenges, create your own events, and compete in leader boards, or share stats and player progress.ĭriveclub VR joins StarBlood Arena (2017) as another Sony-published VR title that just didn’t make the cut for continued store listing.Is the PSVR 2 experience worth £530? Find out in our video.Īs I write this I’m still recovering from a moment in Resident Evil Village where the head movement was out of my control (during a cutscene), resulting in an instant wave of nausea.
DRIVECLUB PC VR SERIES
Servers are said to remain online until March 31st, 2020, however the Driveclub series and their DLC will be removed from the store starting tomorrow.Īt the time of this writing, European-facing PlayStation Stores have already removed Driveclub VR, although the US store shows it still available for $15.ĭriveclub VR is one of the few VR titles to have a physical disc, so if you’re still looking to jump into the game post-delisting, you’ll at least have a few more months to do so before the plug is pulled for good on its optional online gameplay. Sony is taking down a few beloved games from the PlayStation Store tomorrow, including Driveclub, Driveclub Bikes, and Driveclub VR.
